“Objectively worse and unbearably more predatory”: Age of Empires Dev’s Comment Over RTS Games Model Crashing and Burning Ignites Fierce Debate

Let’s be honest: the real-time strategy (RTS) genre is nowhere near its peak in the current era if you compare it to the late 1990s. We had games such as Command of Conquer, Age of Empires, and StarCraft which dominated the gaming world then.
However, in today’s day and age, these games feel like nothing more than forgotten ancient relics. According to one of the developers of the ex-Age of Empires, the genre needs a wake-up call and evolution. However, not every gamer agrees with this view.
Age of Empires dev believes RTS genre must evolve and move
While chatting on the VideoGamer Podcast, developer Dave Pottinger, who has worked on legendary games such as Age of Mythology, Age of Empires, and Halo Wars, opened up about the history of the RTS genre and how it has lost its throne in the last couple of years.
According to him, one of the biggest issues with the RTS genre right now is the fact that it relies on a formula that worked over 20 years ago instead of catering to today’s generation of gamers.
Age of Empires designer believes RTS games need to finally evolve after decades of stagnation
byu/HatingGeoffry inGames
If you look at all the RTS games that have been released lately, you’ll agree that Pottinger is right. Most of the games in this genre still rely on what worked decades ago. Stormgate was meant to be a revolutionary game, but it ended up proving to be a disaster.
Why did the game fail? Well, it’s due to the fact that the developers at Frost Giant Studios hailed from Blizzard, and they wanted to create an RTS similar to Warcraft II and StarCraft.
While many in the community agree with Pottinger’s view on the state of RTS genre, others disagree, citing the other issues that plague the development of these games.
Comment
byu/HatingGeoffry from discussion
inGames
Comment
byu/HatingGeoffry from discussion
inGames
Comment
byu/HatingGeoffry from discussion
inGames
Comment
byu/HatingGeoffry from discussion
inGames
Comment
byu/HatingGeoffry from discussion
inGames
Pottinger is currently working on a brand new IP dubbed “Project Citadel” with Last Keep Games. Let’s hope the developer’s upcoming game can finally bring the necessary innovations and help the genre leap ahead.
The next Age of Empires might use Unreal Engine
Epic Games’ Unreal Engine 5 is becoming an industry norm as of late. We’ve seen many developers choosing to move away from their own in-house built engines in favor of it, and it’s not surprising considering the features it brings to the table.
It seems like even the Age of Empires will follow the same path. A job listing for a Principal Build Lead Engineer at World’s Edge, which is a support studio for Age of Empires, has kicked off rumors suggesting a switch to Unreal Engine 5 in the future.
Among the many requirements for the position are more than six years of experience in AAA-scale Unreal Engine development and a deep understanding of the engine and its asset management system.
World’s Edge has only worked on Age of Empires games so far, so it’s not that hard to imagine that one of the best RTS games out there might use Unreal Engine 5 for its next entry.
With that said, do you agree with the Age of Empires developer on the state of RTS games? Let us know in the comments below.
This post belongs to FandomWire and first appeared on FandomWire
from FandomWire https://ift.tt/IuV2txW
No comments: